Pierre Mercy

VR Programmer and Designer


    0043 660 71 67 435



Hardworker Creative Decision Maker Independent


Mother Tongue


Professional Level

    VR / Game Dev

  • Unity3D
  • Unreal Engine
  • Steam VR,
    HTC Vive, Oculus Rift


  • C#
  • C++
  • .NET, Java (Android)


  • Python
  • Django
  • Javascript, Rest API, Nginx, Apache

Cyberith (Vienna, Austria)

Lead Software Developer

Sep 2014 - Now

  • Arcade Platform Creation (a " Steam" for Arcades)
    - Software Distribution System,
    - Software Licensing "DRM" System,
    - SDK for Unity and Unreal
    - REST API based tools talking with the Django server
    - Full server setup and project creation with no initial knowledge
  • Worked on emerging technologies
    - Adressing new types of problematics like “motion sickness”
    - Made entirely the game Acan's Call, rated 85/100 with 50k+ owners
    - Created VR Tech demos and game prototypes
    - Supervised two team members
  • Installed devices and softwares in Arcade rooms accross the world
    - Abu Dhabi (United Arab Emirates), Italy, Spain, Slovakia, etc.
  • SDK Development
    - Unity, Unreal, C#, C++
    - Contact with developers and support of partners via Skype, TeamViewer
  • Presented my demos at the E3 and the Gamescom
    - Tested and loved by more than 3000 VR enthusiasts in Cologne
    - Congratulated by Oculus engineers in L.A.

YouRiding (Biarritz, France)

Gameplay Programmer

Apr 2013 - Sep 2014

  • Resumption of the whole code alone of a PC/Mac Game
    - From closed beta until its final release (10k players)
  • Continued the development onward with regular updates
    - Facebook API full implementation (easier login, sharing success and screenshots)
    - Asynchronous multiplayer mode and tournament
  • Implemented VR in the game on my part time using my Oculus DK1
    - Resulted in a big project today exposed in a museum with thousands of players every year

MsC - ENJMIN - Le CNAM (Angouleme, France)

Specialty: Video Game Programming


  • Public/National School of Video Game Studies
    - Teaching centered around group projects and self-teaching
    - Habits to work with Game Designers, Graphists, Sound Designers, Ergonoms, Project Managers, etc.
    - Huge network of students and companies like Ubisoft
    - Passed with honors

BsC - University of Pau (Pau, France)

Information Technology


High School - Villa Pia (Bayonne, France)

Science, Mathematics specialty